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Crafting Instances

Tuesday, March 24, 2009

There are 6 new solo instances in the game now targeted towards crafters. They are located in three different locations, two per: The Redhorn Lodes, Zelem-Melek, and Durin's Way. If you turn on traders on your map, you'll see new blue icons specifically where these instances are located. That's the easiest way to find them.

I ran through these yesterday to get a taste of what they were like. Each instance has a bunch of crafting nodes in them for forester, scholar, or prospector. They are in Zem Melek, Durin's Way, and the Redhorn Lodes respectively. The nodes are on a cooldown timer completely seperate from the three quest givers (per instance) you'll find outside the crafting instances. These quest NPCs have repeateable quests, every 12 hours, that reward you with barter items that can be traded for Lothlorien gold leaves, which themselves are barter items that can be turned in for goodies in Lothlorien. A little complicated, but whatever. This is where those trader icons come in - they're the guys that give you the leaves for your quest rewards.

The instances themselves are well designed, artistically, and fairly linear. There are little deviations in your path that lead to dead ends that frequently have those crafting nodes. The quests are straight forward. Kill 20 of the invaders, find 8 of the lost objects, and kill the leader. The instances will have three different random mob types that will be the invaders: cave claws, grothburg (the bugs), or goblins. The bugs and cave claws are the easiest, with the latter giving you Extraordinary Hide drops, which are a pleasant side crafting oriented side effect. I don't use them myself so I'll either give them to kinmates or sell them on the AH. You can get a stack of 50 and a bit more if you get two instances with the cave claws. The goblins are the hardest because of their ranged attack type mobs. As a captain, I have no ranged weapon so I have to get in melee range. This can be a pain sometimes, but that's the nature of my class and not anything against the crafting instances.

Like the IXP instances, these can get just as boring after a while, even with the variation in mob types. If you're a crafter, it's worth going through if you need materials. If you're not a crafter, or one who can use wood, scholar nodes, or metals, it's not really worth your time except maybe for the barter items. I haven't been out to Lothlorien yet to see what exactly these can be turned in for and if that is worth the grind.

All in all, a good addition but nothing really spectacular.

1 Responses:

Anonymous Says:

This was helpful! Thanks!