New Trait System Explained

Thursday, October 23, 2008

Turbine has released a trait dev diary today explaining the overhaul to the class traits. Briefly, there are three different trait sets that give additional bonuses the more of one set of traits is slotted. So, like the armor sets that accumulate bonuses the more pieces you have, your class traits will do the same thing if you slot traits from a particular set. This culminates in a legendary trait which will go in the new third legendary trait slot. But you have to have a total of 5 traits from a specific set for you to receive the legendary trait.

It all sounds pretty cool and, in my opinion, a better way to help guide players to character differentiation within their class. The critique, of course, is that it's very similar to WoW's different class specs, and that it requires certain traits you might not want if you want to get the legendary trait.

First off, I won't touch the "stolen" idea complaints with a ten foot pole. Anybody who knows anything about the MMO industry knows it's all about seeing what works well in the compeditor and trying to duplicate that as close as you can. It's the way it works - get over it. Second, sure, there might be a loss of nitty gritty customization with individual trait differences, but I think the bonuses from using traits in a set will outweigh what you might loose by being "forced" to slot a trait you don't want.

Looks like a sound system and good upgrade to me.

0 Responses to "New Trait System Explained"