At long last my beloved Captain gets some love in a dev diary. So do the other two classes that had yet to get a "life after 50" treatment. Check them out below:
Captain
Guardian
Warden
Much of the talk, at least in the Captain article, was about the new trait sets, which seem to be a replacement of the current traiting system. At least that's what it looks like. I previously mentioned my concern over the inability to really customize myself like I can now, despite the bonuses for using these trait sets. Still, reading through them, I'm pretty stoked about the skills you get.
The captain, like the rest of the classes, have three different options to choose from. One that focuses on damage and threat generation, one that focuses on healing, and one that's focused on fellowship support. I'm curious to know how much it will cost to respect between these sets. I can see the set used being very dependent on who is in the fellowship. If you have a minstrel (or two) you're not going to need the the healing set. If you're light on dps or tanking, the damage/tank set will be good. And if you have a well balanced group, go for the fellowship support. I can see myself consulting with my fellowship before heading out and changing my specs to work best with the party make-up, but if it's really expensive, I'd be less inclined to do so. In that case, I'd probably stick with the fellowship support set because that will probably always be beneficial.
Really, I won't know all the details until release, and be sure I will be posting my thoughts, comments, concerns, etc on what I find. Right now, I'm more excited then anything.
Captain
Guardian
Warden
Much of the talk, at least in the Captain article, was about the new trait sets, which seem to be a replacement of the current traiting system. At least that's what it looks like. I previously mentioned my concern over the inability to really customize myself like I can now, despite the bonuses for using these trait sets. Still, reading through them, I'm pretty stoked about the skills you get.
The captain, like the rest of the classes, have three different options to choose from. One that focuses on damage and threat generation, one that focuses on healing, and one that's focused on fellowship support. I'm curious to know how much it will cost to respect between these sets. I can see the set used being very dependent on who is in the fellowship. If you have a minstrel (or two) you're not going to need the the healing set. If you're light on dps or tanking, the damage/tank set will be good. And if you have a well balanced group, go for the fellowship support. I can see myself consulting with my fellowship before heading out and changing my specs to work best with the party make-up, but if it's really expensive, I'd be less inclined to do so. In that case, I'd probably stick with the fellowship support set because that will probably always be beneficial.
Really, I won't know all the details until release, and be sure I will be posting my thoughts, comments, concerns, etc on what I find. Right now, I'm more excited then anything.
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