Full Size Screenshots
Friday, January 30, 2009
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Massive Moria Screenshot Post
First up is the 21st hall, where the fellowship finds Lord Balin's crypt and then they flee to the Bridge of Khazadum. The Chamber of Mazarbul is where they fight the cave troll and goblins to escape to the Bridge.
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Chamber of Mazarbul
Next up is a couple shots of the Endless Stair
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And finally are a random shot of Dwarven stonework and a few of the Dwarven Gardens.
Stonework
Gardens 1
Gardens 2
Gardens 3
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Layout Tweaking/Problems
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Gear Check?
Thursday, January 29, 2009
Here I am at level 58 (33k from 59) and I'm still wearing some of it. That's over 10 levels beyond when you can first wear that armor. As a note of comparison, there are four other sets of crafted gear that I could have upgraded to (as long as it was critted gear) along the way. Why didn't I do this?
Well first, it's bloody expensive because the new crafting tier (supreme) is new along with all the materials - this means there's a high demand and thus high price. Second, this newness has also made these items and materials for these items scarce, again jacking up the price. And by the time I do find the items I'm looking for, I've out leveled them. Third, I need the critted version of the gear in order for all the extra stats (not just the armor value) to be an upgrade of my current gear. Lastly, and this is the point I'm really getting at, is that I haven't really needed it. Or do I?
First, I don't think this is a true gear check. A gear check, for those of you who don't know, is basically a set of content that cannot be completed without a specific set of gear be it stat bonuses or armor value. The Mines of Moria thus far has not seen me too hindered by my lack of gear. That said, I feel my armor beginning to become obsolete.
With Moria, the mobs are more smart. They use different and more powerful skills against you and hit harder. Better gear obviously mitigates this and as I've progressed, I've subtly noticed it. Not so much as to prevent me from completing the solo content in Moria or to reach the new level cap.
I cannot speak to group content such as instances or raids. I would imagine that because of the harder mobs that I might encounter a true gear check at this point. I still think that LOTRO does an excellent job of not punishing you too badly for having 10 level obsolete gear.
Lucky me I'm 5/6 pieces away from a full set of class specific level 60 gear. For Captains, this comes in three different sets: Rallying Shout/Stoutheart, Brazen Call, or Hall-General's Armor. The last on is the teal "Radiance" set which is the best armor in the game at the moment. Hard to get. I'll save talking about that for a future post. The armor I bought from the AH is the Rallying Shout and Stoutheart armor. All I'm missing is the helm. But I'll probably have it before I reach 60 so I can immediately put on the new armor.
Honestly, it's going to feel nice getting into a new high level set of gear with appropriate stats. I can't wait to see the difference in combat. I'll certainly be making a post about reaching 60 and my new armor. I'll make sure to include a screenshot of the new stuff as I've dyed it all to replace one of my outfit sets. It's not the best looking armor in the game but not many of the high level captain sets are in my opinion. Perhaps only the North Star set from the Rift is visually appealing to me (aside from this level 60 set). I'm so glad we have the outfit system. I'd be one ugly captain.
And then of course is the critted Jewelry which will help round out my stats... but that'll be very expensive.
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X-Fire LOTRO Contest
Wednesday, January 28, 2009
I do have an X-Fire account but I'm a Lifetime member so free subscription time is pretty useless to me. And my X-Fire client doesn't seem to work all that well with Windows Vista and operating in-game with LOTRO. Oh well.
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Hero's Guide to the Great Delving
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Exploring Barandalf
Rohan should prove to be different. Eregion reminds me a bit of the Lone-Lands, which also breaks from the slyvan mold and that's a step in the right direction (though I find the Lone-Lands to be somewhat dull except for Amon Sul [Weathertop]). There's also the possibility of the desert of Southern Gondor/Harad when we get that far (seems a long way off).
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Mines of Moria Trial
Tuesday, January 27, 2009
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Get Chummy with Orcs
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Generosity at My Expense
My philosophy is, I love to give stuff to people. It's fun for me. And I'm helping my kinship. But would I be helping my kinship better if I sold some of that and, for instance, bought better equipment on the Auction House. In that case, I'd be better equipped for helping the kinship on various quest tasks etc. So, there might indeed be such thing as too much generosity and I might not be helping the kin as well as I could. What I thought was a selfless act could be considered a short-sighted act. Food for thought in the near-term. Now I have to decide how to digest it.
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Rune-Keeper Love
Monday, January 26, 2009
Anyhow, they're getting some love with new additions to the class in terms of items. Chisels will inhabit the ranged slot for Rune Keepers (but aren't ranged items) and give passive buffs to damage and avoidances. Inlays and Enamels can be applied to Rune-stones to give benefits such as reduced/unbreakable inductions and range increases. These sound like one-off buffs but it certainly possible they could be over a certain amount of time like food buffs.
This is the first news I've heard about Book 7 aside from an expanded Lothlorien zone and quests. Seeing as how I've hardly started Volume 2, Book 7 is still far away for me. I will certainly be posting about and reacting to any more news about Book 7.
Thanks to Massively for the heads-up.
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Maddening Quests
Don't get me wrong, I'm not saying the quests should be easy. Indeed I completed a rather challenging solo quest on the other side of the Waterworks and felt quite satisfied with myself afterwords. But there comes a point where a quest is either mislabeled (a few of those out there) or the design of the quest area is faulty. In the case of the neck-deep mobs, I'd say we're working with the latter here. If you have mobs overlapping each other physically, this is got to be a bug. Add in a rather rapid respawn time and you'll be constantly in combat as you rotate through the same spawns over and over again. This is not sustainable nor survivable. Even when you're two or three levels above the mobs (which I was).
What does this sort of thing do to the player? Well, I wanted to log. Frustration is not having fun and if I'm not having fun in a game, why play? Certainly I'm somewhat masochistic in my quest to complete every quest in the game, but there's a level of fun in that for me. Where the fun stops is when design flaws come into play. For some reason I have a fairly low tolerance for this sort of thing. I think I'm justified in all honesty. The very nature of a game is fun and anything not fun doesn't belong in the game. There's no reason I should continue to play a game that is not fun.
Okay, I'll turn off the rant now. I'm still a huge fan of LOTRO. This should be evidenced that I fought against my instincts to log and instead did another round of quests after (finally and with the help of a kinmate and a random person) completing the frustrating ones. I actually think I would have logged if this second set of quests sent me right back into the fray of mob city, but instead they went else where - including the properly challenging quest I mentioned above.
My kinmates agreed on the insanity of that particularly area and the general suck of the Waterworks quests. And on the nastiness of the salamanders. I told them at the end of my maddening adventure that knowing me, I'll torture myself and still try and get these quests done. Thinking about that today, after some sleep and perspective, I still think I will. But maybe after I gain a few levels and make it somewhat easier on myself.
By the way, three levels to 60... I have two second age emblems I'm leveling to see which one comes out better... I got a new halberd (still third age) finally to replace the one I got from Volume 2 Book 1... and I'm two pieces away from a complete level 60 Captain's armor set (all bought off the AH).
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Abandoned Goal
I was fortunate in starting with the one-post-a-day goal during the ramp up to Moria. There was a lot to talk about. But now my goal now is to maintain regular updates. It seems the pattern will be in fits and spurts with some days seeing four posts, some seeing one, and still others getting none. I imagine there will be some points where you'll see the return to a one-post-a-day average, probably close to and after content updates. Until then, I hope my blogging is satisfying the market of LOTRO blogs that I saw lacking at the time of The Middle-Earth Adventurer's conception.
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The Waterworks
Friday, January 23, 2009
Of the three zones I've visited so far, this has been the most impressive and Moria-like for me. It's so atmospheric. A wide expanse yet dark and dank. Check out the shots below and enjoy the fallen grandeur of the Waterworks.
Shot 1
Shot 2
Shot 3
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Newly Discovered Feature
In any case, this got me looking at my total and maximum quests in the log, just to see what kind of breathing room I had in case I came across more fellowship quests. Hovering my mouse over the quest numbers popped up a tooltip I had no idea existed. What's more, this tooltip explained to me a feature I had no idea existed - that is, as you complete deeds, you open up more quest slots. Currently I'm at 46. Now, I had 45 when I started Moria and I thought they had just raised the cap. Seeing 46 now gave me pause and helped contribute to my discovery.
I'm pretty stoked about this for a couple of reasons. First, I can always use new quest slots. Always, always, always. I'm a completionist and it's a whole lot easier for me to keep track of the quests I haven't done if they're in my tracker rather than some mental note of where to find the quest NPCs in the world. Secondly, it gives me another reason to go deed grinding. I find it somewhat ironic that just the other day I was talking about needing different rewards for deed completion. While opening more quest slots isn't a really strong incentive except for quest-a-holics like me. Still, it's another reward.
The tooltip currently states I have 5/40 deeds completed for opening my 47th quest slot. Putting the math together when I first bought the expansion and suddenly had 45 quest slots means that I had completed at least 200 deeds. Wow... 200? And I feel like I still have a ton of deeds to go. I wonder what the current limit for quest slots are. Presumably that would be the number of deeds available in the world to complete unless there's another arbitrary cap somewhere along the line.
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