Showing posts with label news. Show all posts
Showing posts with label news. Show all posts
0

Design-A-Horse

Monday, July 6, 2009

There's a new contest in the LOTRO world today - design your own horse. I think this one is considerably more thought-out than the kinship contest. Too bad I'm not an artist, or I'd attempt to submit a horse. Although I doubt I could be as garish as Massively's Schuster's Shooter even if I tried. This contest applies to both the US side and European side, so everybody is welcome to be the next equestrian Rembrandt.

0

Kinship Contest Complete

Friday, June 19, 2009

Looks like the kinship contest has been finished and the winners are in. Were my predictions and pessimistic comments true or was I full of it? Let's find out...

What did I predict would happen? That a kinship created purely for this contest would be the winner. That it would be filled with characters created for the sole purpose of winning the contest, and completely defeating the purpose of a kinship. What really happened?

The overall winner was Order of Middle Earth on the Brandywine server. The kinship was created on 2/25/2008. Clearly not created exclusively for this contest. Neither were the second and third place kinships, the Old Timer's Guild on Gladden and Lords of Evening Twlight on Meneldor respectively (I wonder if that's a purposeful misspelling of 'Twilight').

Strike one for Jaxom...

What could be the case is that existing kinships were used to leverage/power level new players for the express purpose of gathering lots of points. Is that the case? That's impossible to find out. We just don't have access to the date when certain characters were created if their player is anonymous. If they're not anon, we can guess by scrolling through their character log, looking at the level up section, and going all the way back to the level 2 level up.

Strike two for Jaxom...

I of course didn't look at every kinship on every server that won... the MyLOTRO site takes so long to load pages for me that it would be time prohibitive to check them all out. Let's call that:

Strike three for Jaxom...

I'm out on all accounts. Indeed, the contest was a success, and while I still believe that that power-leveling new characters probably happened, if kinships were created only for this contest, they didn't win. I've thus eaten my own words. Congratulations all you winning kinships! And congratulations Turbine for being successful despite my cynicism.

3

Book 8 Release Date

Got this via Twitter. Those of you who use twitter and read this probably follow @Turbine, so you already know this, but Book 8 will be released on 6/23 in North America. I assume the NA qualifier means Europe will get it later. I think that's normal is it not?

The 23rd is a Tuesday, which is the usual day for releases. My guess would have been the 23rd or the 30th. So, we'll probably see the official finalized patch notes by Sunday or Monday. I'll be sorting through those when they release, probably dropping a massive post in the process.

EDIT: Totally wrong about patch notes release. They're on the lorebook now. Later today or tomorrow will see my thoughts.

2

Kinship Contest

Tuesday, May 19, 2009

I love contests, and when I saw something about a kinship contest, my curiosity was perked even more. There are some awesome kinships out there, but of course my own holds a special place in my heart. We might not be the largest, we might not be the most organized. We might not be a lot of things. But what we are is a family of sorts - and that's a bit of a rarity among online groups, in whatever form. (Not saying here that other kinships aren't close.) A contest where the group of friends I've come to know could win something? Score!

Then I got to reading the details and my enthusiasm departed. The contest earns points for kinships who gain new members and when those members gain levels. Only during the contest period. That makes sense, but my problem isn't with the contest itself, but the unintended consequences.

First off, this contest will encourage the creation of kinships whose sole purpose exists to win the contest. The players don't join because they see some value in the group of people they're going to be playing with. There is no connection beyond earning the reward, half of which is simply bragging rights.

Secondly, the contest encourages rapid leveling of characters - in other words, power leveling. It encourages playing in a manner that ignores the value of the content used to level instead placing greater value on the destination. Certainly we see this already, but it's never manifested in a mechanic purposefully designed towards rapid leveling.

In other words, I see superficial relationships (kinships) as a possible result. This is not to say that the contest will be approached in other ways that doesn't exhibit the behavior I mentioned. However, the optimal methods to reaping the reward isn't using the traditional kinship mechanics (by mechanics I mean motivations for the creation and sustaining of kinships).

So what are the rewards for this? A kinship house and 6-months rent if the kinship doesn't already have a kinhouse, or a years worth of rent if they do. Plus a badge on my.lotro. Bragging rights in other words. I have no problem with the rewards. I'm obsessive about getting titles in the game and those are bragging rights after a fashion. (Not that I change my title much. Had "Lord of Fangs" for quite some time.) And the kinhouse reward is pretty sweet. But what use are such rewards, especially the kinhouse, if the winning kinship's sole reason for existence was to win the contest?

The forum thread announcing and discussing the issue goes back and forth between positive and negative reaction. It also has a few dev responses to the negatives. They mention that even small kinships with active members can gain many points. That's true if your small kinship has players below the level cap. My kinship is mostly comprised of players at the cap, at least those that play regularly. Furthermore, we're a pretty close knit group, rarely adding new members beyond our own alts (many of which are at the level cap as well). The dev's points are valid in a small subset of the population. Like I said, the most effective and efficient way of winning is to behave in the manor I mentioned above, which I would consider "not intended". And there will be a group of players who will do this - there always are, especially in gaming.

Nice idea, good intentions, unintended consequences. I hope I don't have to say "I told you so."

0

Play and Win

Monday, May 11, 2009

There's a prize promotional event going on May 14th. If you log into the Bullroarer server between 9 PM and 11 PM eastern on that day, you are automatically entered to win one of 37 prizes. Now, the Bullroarer server is the special preview server. It requires a separate client download in order to log in. Check out the official news release for more information on prizes, terms, and conditions.

0

Hunt for Golum

Thursday, April 30, 2009

This is a non LOTRO post, but related to Lord of the Rings. I rarely do these posts as this blog is very specific in scope. However, I couldn't pass up the opportunity to forward on this news story on the BBC. If you liked the Jackson movies, you'll enjoy this. If you didn't like the Jackson movies, look at this story anyway and appreciate the skill involved, if nothing else. Hearing about an amateur effort that produces something so well done as this renews my faith in mankind's creativity and goodness. We need more happy things like this.

The Hunt for Golum - Amateur Fan-Film

0

Anniversary Week!

Friday, April 24, 2009

Today is the 2nd year anniversary of LOTRO. Congratulations on a wonderful two years. I've been very fortunate to grow up with this game, starting from pre-birth (beta) and into the wild world of the MMO gaming space. LOTRO has made quite a splash and by all accounts (except naysayers of course) is a successful game. To commemorate this momentous moment... er, yeah... Turbine is holding a welcome back week. Where in the past we saw weekends, we get a whole week to inspire our long lost LOTRO brothers to return to the fold, so to speak. In addition to just giving former players free play time, there are a host of benefits for logging in this week - for everybody! Check out the official announcement for details.

2

A New Community Tool

Thursday, April 9, 2009

Hey, listen up developers/coders and fans of LOTRO, there's a new tool for you guys. Turbine has developed an API for accessing XML database information. Now, if you remember some of the conversation around the LOTRO blogosphere about the need for better tools for creating communty/fan sites, this is an answer to that. Well, not directly to us because of our discussion, but this is what we were looking for.

Now, I'm not a programmer or coder. I took a couple programming classes in high school and the best I can rember is some basic logic - not even the actual coding language (think it might have been C++). So, this isn't for me, but because you creative types will probably create some pretty cool widgets and the like, I'm all for this kind of thing. Props to Turbine for spending some resources on this.

0

Turbine Wins March Mayhem

The Escapist Magazine put on another March Mayhem showdown between video game developer studios and Turbine was on the list. It came down to Turbine and Bioware and Turbine won by 1%. Very close race. Here's where I admit I didn't vote for Turbine in this last heat. I love LOTRO and thus love Turbine's work, but I think Bioware is an awesome company too and just personally feel they have the slightly better product(s). Not that it mattered in the end. One vote is one vote. So, congratulations to Turbine for the second year in a row.

Of course, the forums over at The Escapist are alight with Turbine cheated, etc, etc, etc. Back and forth back and forth. You know what? It doesn't matter! It's a vote. No awards, no money, just pure voting fun by a bunch of fans. Get over it!

0

Spring is in the Air... Again!

Wednesday, April 8, 2009

The Spring Festival is back for an encore. Looks like with all the server problems people thought that they should have more time with the spring festival. I'm inclined to agree with the sentiment and so was Turbine. Due to popular demand, the Spring Festival is back until 12:00 PM EST on April 13th. That's Monday.

5

LOTRO on the 360

Sunday, April 5, 2009

There has been a rumor floating about out there regarding LOTRO being released for the 360. No timeframe has been established and Turbine isn't talking. Previously it was intimated that LOTRO probably would not see a console release, but plans can change. Rather than harp anymore on unsubstantiated reports, I want to talk about what LOTRO might look like on the 360.

The first thing that happens is the need to redesign the UI. This game was developed for the PC with a keyboard and mouse in mind. In order for the game to be most effective on the console, a UI needs to be developed with a game controller in mind. That means the UI needs to be more sleek, more slim. Menus and information needs to be accessible without a lot of scrolling through options with the controller. There is a lot of information that needs to be conveyed so this is a particularly big challenge.

As an extension to the reimagining of the UI design, general controls need to be changed and/or simplified. For example, there's no need for a "walk" as a game mechanic so there's no need to map controls to such a function. It's a waste of valuable button space. The PC has an abundance of buttons so the "walk" function doesn't hinder gameplay. Movement should be fairly easy to accomplish since there are many, many third person avatar games out there. It's the use of skills that is the biggest problem. My skill bars use up 42 slots counting all my skills and the miscelaneous potions I put on them as well. Directly translating that to the 360 controls would be a nightmare. Memorizing 42 different button combinations to access the skills you want to use? I don't think so. Nor can you curtail the amount of skills within the game without greatly changing the gameplay - essentially you'd be designing a whole new game from the ground up since the LOTRO content is made and balanced for the skills that are in the game. To further complicate matters there are many classes with skill chains that require a quick response with a different skill in order to take full advantage of their potential.

If the design issues can be worked out, we're more than likely looking at a version on the 360 that significantly differs from the PC side in such a way that it could be argued gives one side or the other an advantage/disadvantage. Why I bring this up is because it's highly unlikely that a console version of the game would be playable on the same servers as the PC side. And without knowing anything about how XBox Live works behind the scenes, I'd venture to guess there are some hurdles in that regard as well. So, more than likely, we'll have a whole new set of servers just for the 360 LOTRO.

Honestly, I don't see LOTRO coming to the consoles. There's a lot of work - and by a lot I mean like designing a whole new MMO a lot. And that's the point. Why not just make a new MMO for the consoles if the end product of LOTRO for the 360 is virtually the same thing - except with the LOTRO skin? Based on previous announcements from Turbine, I think they are working on a console MMO but it's more than likely not LOTRO.

0

Welcome Back Queues

Thursday, March 26, 2009

With the Welcome Back Weekend kicking off today, we're welcoming back queues. Last time we had a welcome back weekend the forums lit up with various posts about people unhappy that those that stuck it out with LOTRO had to wait for those who didn't. Frankly, I find that attitude elitist and self-centered. A quick perusal a few minutes ago didn't turn up any negative comment but the event has just begun. I for one will tolerate a wait if it means more potential people in the game when the event is over.

0

Tag Your It!

Miss the games of your childhood? Like tag? Well, now you can indulge without looking like a goofball. LOTRO offers tag in a nice controlled virtual environment. Well, it still might rain, but who cares!?! As part of the Spring Festival, the Breefields play host a tag arena for indulging your inner, or outer, child. Check out the official write-up and then head on over to the tag field in-game!

0

Welcome Back Weekend

Wednesday, March 25, 2009

The US side of the game is throwing a welcome back weekend for all former players of LOTRO. Check out the official announcement for more details.

0

LOTROCast Episode 4

Wednesday, March 18, 2009

Those of you who already follow LOTROCast or the combined LOTRO blog will of course know this already, but in the interest of not leaving a stone left unturned, I'd like to mention it as well: LOTROCast Episode 4 is out. Once again Moormur does an excellent job, this time with a discussion/interview about PvP. No devs this time, just players, but I think that's something unique - player interviews. It's a new way to get to hear some of our voices out there. You can subscribe to the podcast feed or look up LOTROCast on iTunes or Zune Marketplace.

0

Early Patching for Book 7

Saturday, March 14, 2009

If there's one thing that can drive players nuts its having to wait through the patching process after the servers go live. Instead, why not patch now and be ready the moment Book 7 hits live. You can check out the forum post by Sapience for a direct download or torrent of the patch. Note, this is for North American, Australian and New Zealand players only. The EU players will have to wait. I don't know if they'll get a pre-patch or not.

0

March 17th for Book 7!

Friday, March 13, 2009

Sapience has announced Book 7's release on Tuesday, March 17th. We are four days away. The final patch notes can be seen here.

0

Summarized Book 7

Thursday, March 12, 2009

Interested in a concise summary of the changes to take place in Book 7? Then head on over to the Book 7 Spotlight page. It's the one stop shop to all things Book 7, particularly the latest dev diaries.

0

Stratics Chat March 11th

Monday, March 9, 2009

There will be a dev chat on March 11th over at Stratics. MMeOw has more detailed information on participating. I've never taken part in a chat myself nor have used an IRC client so my experience is limited. You'll certainly see the chat log linked here afterwards as well as a commentary on anything interesting.

0

X-Fire LOTRO Contest

Wednesday, January 28, 2009

The details can be found here, but basically if you log into your X-Fire account and join the X-Fire LOTRO Clan you can earn prizes based on log-in time. As far as I can tell. If you have X-Fire and are interested in some free subscription time check it out.

I do have an X-Fire account but I'm a Lifetime member so free subscription time is pretty useless to me. And my X-Fire client doesn't seem to work all that well with Windows Vista and operating in-game with LOTRO. Oh well.