Design-A-Horse
Monday, July 6, 2009
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Kinship Contest Complete
Friday, June 19, 2009
What did I predict would happen? That a kinship created purely for this contest would be the winner. That it would be filled with characters created for the sole purpose of winning the contest, and completely defeating the purpose of a kinship. What really happened?
The overall winner was Order of Middle Earth on the Brandywine server. The kinship was created on 2/25/2008. Clearly not created exclusively for this contest. Neither were the second and third place kinships, the Old Timer's Guild on Gladden and Lords of Evening Twlight on Meneldor respectively (I wonder if that's a purposeful misspelling of 'Twilight').
Strike one for Jaxom...
What could be the case is that existing kinships were used to leverage/power level new players for the express purpose of gathering lots of points. Is that the case? That's impossible to find out. We just don't have access to the date when certain characters were created if their player is anonymous. If they're not anon, we can guess by scrolling through their character log, looking at the level up section, and going all the way back to the level 2 level up.
Strike two for Jaxom...
I of course didn't look at every kinship on every server that won... the MyLOTRO site takes so long to load pages for me that it would be time prohibitive to check them all out. Let's call that:
Strike three for Jaxom...
I'm out on all accounts. Indeed, the contest was a success, and while I still believe that that power-leveling new characters probably happened, if kinships were created only for this contest, they didn't win. I've thus eaten my own words. Congratulations all you winning kinships! And congratulations Turbine for being successful despite my cynicism.
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Book 8 Release Date
The 23rd is a Tuesday, which is the usual day for releases. My guess would have been the 23rd or the 30th. So, we'll probably see the official finalized patch notes by Sunday or Monday. I'll be sorting through those when they release, probably dropping a massive post in the process.
EDIT: Totally wrong about patch notes release. They're on the lorebook now. Later today or tomorrow will see my thoughts.
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Kinship Contest
Tuesday, May 19, 2009
Then I got to reading the details and my enthusiasm departed. The contest earns points for kinships who gain new members and when those members gain levels. Only during the contest period. That makes sense, but my problem isn't with the contest itself, but the unintended consequences.
First off, this contest will encourage the creation of kinships whose sole purpose exists to win the contest. The players don't join because they see some value in the group of people they're going to be playing with. There is no connection beyond earning the reward, half of which is simply bragging rights.
Secondly, the contest encourages rapid leveling of characters - in other words, power leveling. It encourages playing in a manner that ignores the value of the content used to level instead placing greater value on the destination. Certainly we see this already, but it's never manifested in a mechanic purposefully designed towards rapid leveling.
In other words, I see superficial relationships (kinships) as a possible result. This is not to say that the contest will be approached in other ways that doesn't exhibit the behavior I mentioned. However, the optimal methods to reaping the reward isn't using the traditional kinship mechanics (by mechanics I mean motivations for the creation and sustaining of kinships).
So what are the rewards for this? A kinship house and 6-months rent if the kinship doesn't already have a kinhouse, or a years worth of rent if they do. Plus a badge on my.lotro. Bragging rights in other words. I have no problem with the rewards. I'm obsessive about getting titles in the game and those are bragging rights after a fashion. (Not that I change my title much. Had "Lord of Fangs" for quite some time.) And the kinhouse reward is pretty sweet. But what use are such rewards, especially the kinhouse, if the winning kinship's sole reason for existence was to win the contest?
The forum thread announcing and discussing the issue goes back and forth between positive and negative reaction. It also has a few dev responses to the negatives. They mention that even small kinships with active members can gain many points. That's true if your small kinship has players below the level cap. My kinship is mostly comprised of players at the cap, at least those that play regularly. Furthermore, we're a pretty close knit group, rarely adding new members beyond our own alts (many of which are at the level cap as well). The dev's points are valid in a small subset of the population. Like I said, the most effective and efficient way of winning is to behave in the manor I mentioned above, which I would consider "not intended". And there will be a group of players who will do this - there always are, especially in gaming.
Nice idea, good intentions, unintended consequences. I hope I don't have to say "I told you so."
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Play and Win
Monday, May 11, 2009
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Hunt for Golum
Thursday, April 30, 2009
The Hunt for Golum - Amateur Fan-Film
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Anniversary Week!
Friday, April 24, 2009
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A New Community Tool
Thursday, April 9, 2009
Now, I'm not a programmer or coder. I took a couple programming classes in high school and the best I can rember is some basic logic - not even the actual coding language (think it might have been C++). So, this isn't for me, but because you creative types will probably create some pretty cool widgets and the like, I'm all for this kind of thing. Props to Turbine for spending some resources on this.
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Turbine Wins March Mayhem
Of course, the forums over at The Escapist are alight with Turbine cheated, etc, etc, etc. Back and forth back and forth. You know what? It doesn't matter! It's a vote. No awards, no money, just pure voting fun by a bunch of fans. Get over it!
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Spring is in the Air... Again!
Wednesday, April 8, 2009
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LOTRO on the 360
Sunday, April 5, 2009
The first thing that happens is the need to redesign the UI. This game was developed for the PC with a keyboard and mouse in mind. In order for the game to be most effective on the console, a UI needs to be developed with a game controller in mind. That means the UI needs to be more sleek, more slim. Menus and information needs to be accessible without a lot of scrolling through options with the controller. There is a lot of information that needs to be conveyed so this is a particularly big challenge.
As an extension to the reimagining of the UI design, general controls need to be changed and/or simplified. For example, there's no need for a "walk" as a game mechanic so there's no need to map controls to such a function. It's a waste of valuable button space. The PC has an abundance of buttons so the "walk" function doesn't hinder gameplay. Movement should be fairly easy to accomplish since there are many, many third person avatar games out there. It's the use of skills that is the biggest problem. My skill bars use up 42 slots counting all my skills and the miscelaneous potions I put on them as well. Directly translating that to the 360 controls would be a nightmare. Memorizing 42 different button combinations to access the skills you want to use? I don't think so. Nor can you curtail the amount of skills within the game without greatly changing the gameplay - essentially you'd be designing a whole new game from the ground up since the LOTRO content is made and balanced for the skills that are in the game. To further complicate matters there are many classes with skill chains that require a quick response with a different skill in order to take full advantage of their potential.
If the design issues can be worked out, we're more than likely looking at a version on the 360 that significantly differs from the PC side in such a way that it could be argued gives one side or the other an advantage/disadvantage. Why I bring this up is because it's highly unlikely that a console version of the game would be playable on the same servers as the PC side. And without knowing anything about how XBox Live works behind the scenes, I'd venture to guess there are some hurdles in that regard as well. So, more than likely, we'll have a whole new set of servers just for the 360 LOTRO.
Honestly, I don't see LOTRO coming to the consoles. There's a lot of work - and by a lot I mean like designing a whole new MMO a lot. And that's the point. Why not just make a new MMO for the consoles if the end product of LOTRO for the 360 is virtually the same thing - except with the LOTRO skin? Based on previous announcements from Turbine, I think they are working on a console MMO but it's more than likely not LOTRO.
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Welcome Back Queues
Thursday, March 26, 2009
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Tag Your It!
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Welcome Back Weekend
Wednesday, March 25, 2009
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LOTROCast Episode 4
Wednesday, March 18, 2009
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Early Patching for Book 7
Saturday, March 14, 2009
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March 17th for Book 7!
Friday, March 13, 2009
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Summarized Book 7
Thursday, March 12, 2009
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Stratics Chat March 11th
Monday, March 9, 2009
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X-Fire LOTRO Contest
Wednesday, January 28, 2009
I do have an X-Fire account but I'm a Lifetime member so free subscription time is pretty useless to me. And my X-Fire client doesn't seem to work all that well with Windows Vista and operating in-game with LOTRO. Oh well.
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