Showing posts with label misc. Show all posts
Showing posts with label misc. Show all posts
13

Of Fading Journeys

Friday, October 30, 2009

If I hunted as much as my character hunts in LOTRO, I'd either be the world's best hunter or spending my life in prison for single-handedly killing off the world's food supply. Or both. You've all probably heard the gripe before - why do we kill so much wildlife? It's not just predators. We're slaughtering flies, deer, elk, neekers...

I'm not really bothered by this. I just bring it up to illustrate a larger point about LOTRO being very much a game. I think now that I've been playing for a few years the magic has worn off and the virtual world skin has faded to reveal the true game beneath. There's very few MMOs, if any, that can truely be called a virtual world. That's because when we say MMO, or more correctly, MMORPG, we're stressing the G. The loss of the G is probably a side-effect of taking out RP. Very few of us actually role-play and there's hardly any structured support for that type of activity in the game anyway.

Back to game vs virtual world. Beyond any other reason, I picked up LOTRO because I wanted a virtual Middle-Earth. With Shadows of Angmar, I got that, in so much as what was in at release. Now we're moving away, and while we see more of Middle-Earth, it's simply because that's where the fellowship is going and where we can introduce fun and cool and engaging content. The space serves the game rather than the game serves the space. I'm not arguing that this is not the way it should be. Indeed, LOTRO is a game and should be developed towards a game. Furthermore, the recent and future content is and will be engaging. But it's not what I came to LOTRO for. I found fun, but not quite the fun I wanted. Only now that I've nearly exhausted that fun, have I seen this.

To that end, the very gamey nature of LOTRO stands out for me more and more with each passing moment (boars, boars, and more boars). There will come a time, and quite quickly I'm afraid, where I'll cease to see it as a virtual representation of Middle-Earth at all, but rather a MMO with a Lord of the Rings skin. This saddens me in a way. First, because I really do love this game. And second, because despite such love, I cannot be sustained by it.

All this, I think, is at the core of my recent apathy towards logging in and keeping current with this blog. It is with deep regret that I make what might seem like an abrupt about-face with The Adventurer, and say good-bye to blogging. It is not that I do not have anything to say, or that I'm quitting LOTRO, or the community. This blog cannot be maintained at the level of my current interest and investment. One should not feel forced to write, or pressured to keep up with the news enough to post every time a new bit of information is released. It might be said I've lost the passion that started the Adventurer. I don't think that's the case - rather that passion has been redirected. Strike that, the passion has continued on its course, the Adventurer and LOTRO simply didn't follow.

Insert a lamentful sigh. I started writing this post with a completely different end-point in sight. I honestly did not start with the intent to make this a good-bye. But that's where it naturally flowed.

What does that mean for my future as a LOTRO player? As I said, I will not stop playing, but I won't feel compelled to play for blogging, or to keep up with what's going on in the game. I will not disappear from the community - I still read the fellow LOTRO blogs, and will comment more often now that I'm not posting here. What this does offer me is an opportunity to pursue other forms of writing. I've aspired to be a professional fiction writer since high-school and yet have done little to further that goal. Perhaps now is the time to revisit this.

Take care my fellow adventurers. May your journeys be forever blessed. I leave you last with a blessing from Elrond to the Fellowship as they departed:

"Ála tira acca haiya! Mal si a vanya as márë órelyar! Namárië, ar nai aistalë Eldar ar Atani ar ilyë Léralieron hilya le! Eleni sílar antalyannar!"

5

LOTR Day

Sunday, October 25, 2009

This isn't LOTRO related except for sharing the mythos. Yesterday (Saturday) I had my 6th annual LOTR Day. The previous 5 years comprised solely of a movie marathon, the first culminating with a trip to the midnight showing of Return of the King. This year, however, I decided to do something a little different. Instead of sitting on the couch or floor for 13 hours straight, I thought we'd mix it up a bit. Inspired by a post on another blog, I set up a menu of 8 hobbit meals to have throughout the day as we watched the movies. The list went as followers:
  • Breakfast - Omellets with various filling including cheese, bacon, chives, and red peppers
  • Second Breakfast - Berries with whipped cream and/or yogurt
  • Elevensies - Bread and cheese (sharp cheddar and Gouda)
  • Luncheon - Chicken stuffed pastries
  • Afternoon Tea - Assorted teas and seed cake
  • Dinner - Green salad including spring mix, carrots, cucumber, egg, olives, and tomatoes
  • Supper - Lamb stew with potatoes, carrots, and onions
  • Dessert - Vanilla and peanut crunch cheese cake
We also had games going, predominantly LOTR Risk. The event was a huge success. 17 people attended, most for the whole duration - starting at 7:30 with Breakfast and ending at 10:30 with the completion of Return of the King. Of course, with 8 meals we ate every 2 hours or so, but the portions were small. Actually, they were perfect. Small enough to not overfill us but large enough to keep us satisfied until the next meal. With different people bringing a different meal, no one person was stuck in the kitchen the whole time or dropped a lot of coin on a lot of food. It's hard express in words how pleased I am with how everything turned out - everybody had a great time. Both pictures and video do not do it justice either, but I have both: a photobucket set and a YouTube vid. Enjoy.

3

A Job

Thursday, September 24, 2009

Just to let everybody know I finally have a job. It's not what I'd like to be doing, or in my field, but it's what I need to be doing because I need to get some money into the bank and to fill the gap in my resume. Not sure yet on my long term goals, but for the short term, this means I'll be pretty busy during the day and as such blogging less - not that my rate has been high lately anyway.

3

Just An FYI

Friday, September 11, 2009

If any of you follow me on Twitter you'll know that my LOTRO client has been crashing. So, this is just an FYI to the rest of my readers that I haven't been able to log into LOTRO for the past week or so beyond a few minutes (the time it takes for the client to crash). I'm in contact with Turbine Customer Support but this can be a lengthy process and right now they're studying my problem. Hopefully I'll be back up and running soon. I unfortunately missed the Massive Hobbits storming of Weathertop. Oh well.

EDIT: I needn't have bothered with this post since I think I found the root cause of the crashing tonight. With excellent help from the Turbine Customer Support team I managed to track the problem back to the anti-aliasing setting. The in-game AA setting interferes with the Catalyst Control Center adaptive anti-aliasing setting for my graphics cards. Or rather visa-versa. So, I just disable the AAA card setting and bam, no more crashing.

Why did I suddenly get this problem after the windows reinstall and not before? Well, I thought I those settings had been activated before, when they really weren't. At least all is now well in LOTRO land for this adventurer.

3

I Need to Cool It

Tuesday, September 8, 2009

I went a little nuts with yesterday's rant about TenTonHammer. Looks like the video is back up and is only 22 minutes long. All hints indicate it was merely a problem with how the video was posted to their site. I don't know for sure, but despite my tirade, I'm giving them the benefit of the doubt. It's the least I can do. Still, being wrong about this case doesn't invalidate my logic - I just hope nobody will be shortsighted in the manner I wrongfully accused TenTonHammer of being.

0

TenTonHammer Vid Blocked

Monday, September 7, 2009

So there is a Siege of Mirkwood preview video over on TenTonHammer. Or there was. Now it's gated behind "Premium Content". Stroll to Mordor commented that this might be simply a way to fix the fact that the vid stopped at the 10.30 mark (out of a 40 min runtime). I'm not so certain that this is the case. A better way would to simply take down the page until it's fixed, or even just leave it be until it's fixed. So I honestly do think they intended to make the video preview premium content and just screwed up in the original posting.

Please forgive the use of profanity, but there's no better way to say this: I think premium content of this nature is bullshit. Why? Because the whole point of a developer talking about new content is to disseminate it to the players, fans, and interested consumers. It's a marketing tool and the best marketing is the marketing that sees as many eyes as possible. Making it premium doesn't do that.

Don't get me wrong - I'm not against places like TenTonHammer making money, but they've got to do it in a way that doesn't negate the time effort of someone like Jeffery Steefle taking to show off his game. Look at IGN. Their premium content is comprised of better quality video and unique content produced by them and them alone. I don't personally see a value in that type of content, but many do, and IGN isn't destroying a good marketing tool in the process. More power to them. Just don't ever hinder another company's efforts to make money and spread the word about their product by your own desire for a bit of cash.

I also need to say I'm not arguing that marketing should be free for the company desiring exposure. Rarely is marketing free, but the company pays for advertising in venues that reach a wide audience. It's worth the money because the money doesn't interfere with the goal of the ads. In this venue, where a majority of the information is disseminated in free-to-view forums, gating material only lessens the number of people able to see it, and thus the effect.

I'm not going to out and call TenTonHammer greedy. It's their right to do whatever they want with their content pending it doesn't violate agreed upon terms. But I don't think it's in the best interest of the company providing the material or the potential consumers of that material. And by extension, despite a monetary gain through membership, not in the best interest of TenTonHammer.

EDIT: YouTube for the win. Someone uploaded the TenTonHammer vid in its entirety.

1 comments

Correction

Sunday, August 30, 2009

I mentioned that Sambog was nerfed. That's only in the Chapter 11 instance. He's still the same bad wight dude in the regular Great Barrows run.

0

Full Circle

Monday, July 27, 2009

As I was listening to a gaming related podcast (Shut Up We're Talking, in case you're interested, I highly recommend it) I realized I have come full circle from three years ago when I got sucked into LOTRO. The thought actually came out of a comment about the Saga of Ryzom, which simply served as a memory spark. After my too-brief one week Alpha 3 experience in the LOTRO beta, I scoured the Internet for every single MMO type game out there. Why? I couldn't get enough of what I just experienced. It wasn't just the IP that I loved, but experiencing a new world and a new story. I needed more of that, for lack of a better word, high. Ultimately, I didn't end up playing anything during the interim between beta phases, but I came very close to downloading the Saga of Ryzom because it was free to play. (I know nothing about that game except that it's nothing like LOTRO).

What I mean by coming full circle is that I'm currently on a LOTRO playing hiatus. Actually, this extends to all of my gaming, as I haven't clicked on any of my game icons in weeks. I've gone from an insatiable hunger for anything MMO to a complete lack of interest in any game. And I, being both an introspective person and a blogger, have to ask myself why.

Now, I could post perfectly legitimate excuses like "I'm max level", "I've done all the content", "I'm burned out on LOTRO" etc, etc. Like I said, legitimate. But also not the real reason - mainly because I'm not playing anything right now. So what's the deal? Well, I think I'm in a dearth of new experiences. And that's my queue to cut to a bit of a personal aside.

See, I don't play games to game. It's not the game or game-i-ness of games that drives me to play. Certainly I'm a completionist which comes from some sort of achiever mentality, but the root reason for me stepping into games is to step into experiences. I don't care about if the fighting mechanic isn't as good as such and such a game or if the next game has more content. I desire to experience something. This often manifests itself as story, for story is the driving force behind compelling experiences - or ones that aren't superficial. But ultimately a game runs out of experience. One might call this simply burning out, and that's a way to put it, but what am I burning out on? Experience.

Alright, enough throwing around that word. It's already getting old. Next question: what do I do about it? Simple answer - nothing. I can't. A game is what it is and by it's nature isn't just an experience forever delivering to me what I want. Ultimately it becomes simply a game, even the ones that deliver additional content that often feeds experience. Okay, so I didn't stop with that word. I can't, just like I can't fix my problem. It's who I am as a gamer, as a consumer of entertainment. I love movies, TV shows, games, books - they all give me experiences.

There's something unique about games though. I haven't yet pinpointed what that might be, but I can make a guess towards the interactivity and unique ability to engage the consumer on a deeper level than all the other, what I'll term, passive entertainment. I play Railroad Tycoon because I love trains and want to experience trains. I play Roller Coaster Tycoon because I love roller coasters. I play Galactic Civilizations because I love space (that's an over simplification for brevity's sake). I play LOTRO because I love Middle-Earth and I wanted to experience it. It wasn't because it was a good game, though that helped greatly. It was because LOTRO being a game uniquely enabled me to enter into an experience more fulfilling than other media could provide.

The long answer to what I can do about my problem? Ignore it. Learn to live with it. Get over it. However you want to call moving beyond my futile endeavor to have a "perfect experience" and just enjoy LOTRO, and other games, for what they are. The idealist and dreamer in me makes that hard though. I see potential in games for so much more than they're able to provide now. As a storyteller I see opportunity for intense, moving, and impactful delivery of narrative and story. I see beyond the game.

LOTRO will always be with me and always hold a special place in my heart. I'm too loyal to forever abandon my first love. And too monogamous to cheat (or is it too cheap?). I have a lifetime subscription to this game and for me, that means exactly that. I will be a player, a Middle-Earth adventurer for the lifetime of this game.

3

Slowing Down

Thursday, July 16, 2009

Oh my gosh has it really been almost a week since my last post? I'm falling down on the job. Actually, that's the problem. A job. I really need to focus on getting out of this awful unemployment situation so I'm going to be taking more time dealing with that and a few other Real Life (TM) issues. I won't stop blogging, but they'll be less regular, like you've seen with the last week. Hopefully I won't disappear for a complete week again. I feel guilty if I do.

0

A Middle-Earth Fourth

Saturday, July 4, 2009

One of my few non-LOTRO posts... sort of. For the Americans out there, we all know what today is: Independence day. I wish everybody a happy Fourth of July. Enjoy the company of friends and family, BBQs and other good food. And of course fireworks (where they're legal). Middle-Earth of course doesn't celebrate an independence day, but I'll be lighting off some fireworks today in-game just because. And on a more serious and somber note, I leave you all with this touching video.

0

Hunt for Golum

Thursday, April 30, 2009

This is a non LOTRO post, but related to Lord of the Rings. I rarely do these posts as this blog is very specific in scope. However, I couldn't pass up the opportunity to forward on this news story on the BBC. If you liked the Jackson movies, you'll enjoy this. If you didn't like the Jackson movies, look at this story anyway and appreciate the skill involved, if nothing else. Hearing about an amateur effort that produces something so well done as this renews my faith in mankind's creativity and goodness. We need more happy things like this.

The Hunt for Golum - Amateur Fan-Film

4

Video Update

Thursday, April 9, 2009

I have good news and bad. The good news is that I've created a video called Road to Rivendell, which follows Frodo's journey from Bag End to the Last Homely House. Unfortunately, the filing system with windows limits video capture to 4 gigs. 3.9 gigs to be specific. That means it doesn't matter which program I use, the videos will always be split up into multiple files. Now, I have a compression program that works great for reducing the video size to something more manageable. 150 gigs worth of video is crazy. The sizes after compression are still relatively large, but they're at 1680 x 1050 and really good quality. That was my goal, however, so I'll accept relatively large video size for the quality I'm getting. One of the goals for Road to Rivendell is to showcase LOTRO's beautiful landscape. The higher quality video the more able I am to carry out that goal.

Now here's the bad news. I cannot find a free/relatively cheap program to combine the videos. I've tried Corel VisualStudio 12, Windows Movie Maker, and VirtualDub. VisualStudio will combine the uncompressed raw capture but my compression program crashes with the larger files this produces (read about 25 gigs). If I compress the files before combining them, VisualStudio crashes when I try and import them. I'm at an impasse here. Movie Maker cannot create the videos at the quality I want. VirtualDub, even getting past the fact that it's not user friendly, is also bad on the quality side. The sound is also screwed up because apparently (according to the FAQ) my processor isn't fast enough to encode the audio properly. I highly doubt that with a Quad Core 9550.

So, here I am sitting with 40 seperate video files for Road to Rivendell. I didn't really want to upload a 40 part video with each part between 1.5 and 2 minutes long, but at the moment, that's the only thing I can do. So, I'll be linking to the YouTube videos as soon as they're uploaded (will take a couple of days at 40 total to uplaod). If anybody has additional ideas, that'll be great. Oh, and I'm not spending 700 bucks on Adobe Premiere Pro. That's way overpriced for amature/hobbiest video editing.

4

Videos

Wednesday, April 8, 2009

I finally managed to get FRAPS working properly without crashing the computer. That's a good thing. So I'm currently testing methods for moving the video from raw capture to an upload site for sharing. Most likely I'll be using YouTube. It has the biggest file uploads available that I can find and supports "HD" quality. Not really HD, but it will suffice. The current problem isn't the uploading so much as getting the video ready for uploading. FRAPS splits up the capture into 3.9 gig files as it captures, so I end up with multiple files if I have a video longer than 1.5 minutes or so. Now I have to find a free program that will 1) not watermark my videos and 2) combine them without changing the aspect ratio and signficantly reducing the quality. Before this I have to compress the video to a manageable size. Currently experimenting with various encoding options to get a quality versus size ratio that I'm happy with. I'd rather err on the side of quality because LOTRO is such a gorgeous game.

Hopefully I'll figure out a solution soon and if anybody has suggestions, let me know.

5

Number Project Canceled

Wednesday, March 25, 2009

Looks like this project is not going to go forward as planned. Turns out those numbers are a cumulative count since the last server restart rather than the number of people currently logged in. I'm somewhat disappointed. I'm not sure what I can do with this type of data. It doesn't tell me when people are on the most, it doesn't tell me how many people are on in average. It doesn't tell me a relative health of the game. Frankly, they're rather useless. Project canceled.

However, if we're able to tap into this, why can't we see what I did want to see?

0

Server Population Compilation

Saturday, March 21, 2009

Tony gave me a great link for a widget of sorts that says how many people are logged into each US server. At the moment, I don't know what it links to to get that information nor how often it's updated. Presumably multiple times per day. As of this writing, I'm planning on doing a week of compilation of the numbers, ultimately producing a spreadsheet and graphs of the data. Should be an interesting project and I'm curious to see what patterns emerge. Of course, we're not looking at total subscribers, but those numbers aren't nearly as useful, at least to those of us playing, than the number of active players.

7

Comment Moderation

Friday, March 20, 2009

I had hoped it wouldn't be necessary but I had to turn on comment moderation due to comment spam. Of course the spammers get around the only registered accounts can post without word verification by using a registered account that is simply copy and pasted blog articles from other sources. Now comments will be passed through my e-mail before they're allowed. Not much difference on your end, but just thought I'd mention it if you do not see your comment show up right away.

0

Massively Cloak Giveaway!

Monday, March 16, 2009

Massively, during the downtime for patching to Book 7 tomorrow, will be giving away 25 unique cloaks to commemorate the event. That's not very many so you'll definitely stand out should you happen to win one of these. I'll be looking into this myself tomorrow. More details are available at the site.

0

A Free Saturday

Saturday, March 14, 2009

For once, I'm not out and about doing things in real life today. That means I have a good portion of the day to play LOTRO. And what's great about this happening on Saturday is that there will be many more people on. The chances of finding a group for instance runs will be much greater. Many more of our kinship members will be on because today is Saturday. Hopefully we'll be able to get a few runs in and I'll get some of my Radiance gear.

1 comments

Pruning the Blog Roll

Wednesday, March 4, 2009

My blog-roll has gotten rather large. I have thought about how I might go about keeping it manageable. First I had to ask, is a large blog-roll a bad thing. Not really, but a large one might appear daunting to a reader. Furthermore, I want to keep it relevant. So, that left me with the thought of removing non-LOTRO blogs. This would eliminate a few, but in all honesty, not that many. Nearly every blog on their has LOTRO posts - just not every one of them. And the ones that don't, well, those are still interesting reads. And these are mostly the blogs that introduced me to reading blogs - they have a special place in my heart.

So I finally came to the conclusion. I want the content of The Middle-Earth Adventurer to be relevant and fresh. Therefore my blog-roll should point to blogs that do the same thing. I've as such decided that blogs that haven't been updated for over a month will no longer show up on the blog roll. This will not eliminate many of the blogs on the list either, but it doesn't compromise any of the other goals for the blog roll: relevancy, regularity, quality, etc.

This does not mean I have stopped following those blogs. As soon as they update, they'll be back on the roll. And you can still find them, if you've forgotten the address, via my profile and the list of blogs I follow. Let's call the blog roll a selected list and my profile the comprehensive list.

1 comments

Here's My Problem

Wednesday, February 25, 2009

This article is relatively recent on the official site. It was created after I encountered the problem it was talking about. The line I got from Turbine when I investigated my problem initially was that it was Microsoft's problem with the way Vista handles memory management. No mention of a 64-bit OS solving the problem. But it has indeed stayed Microsoft's problem. This article describes exactly my setup and problem.

The line I got from Microsoft? It's Turbine's problem because they designed the code to be incompatible with their OS. Great, a back and forth blame game. But if the 64-bit OS solves the problem, I think I'll be purchasing an upgrade to Vista 64-Bit ultimate. I really wish I could just wait until Windows 7 comes out but the problem has been quite annoying and isn't limited to just LOTRO. Besides, I've castrated my 4 gigs of RAM to 3.3 using a 32-bit OS. I have every reason in the world to switch right this minute. And I will be going to Windows 7 as soon as it's available because everything I hear out of that venture is only good news. So much less overhead, better memory management, etc, etc. Can't wait. And when was the last time someone has ever said they "can't wait" for a Microsoft OS? The world has stopped turning and the devil has started throwing snowballs.